TrendForce released a report saying that with the rapid increase in the topic of Meta Universe, UGC (User Generated Content) has attracted attention, and AR/VR equipment shipments have been added. Accelerated growth will drive the market to create more virtual reality application content.
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Moreover, the report predicts that the global virtual reality application content market will reach 2.16 billion U.S. dollars in 2021, and will reach 8.31 billion U.S. dollars by 2025, with a compound annual growth rate of 40%. The most important application content is still games, entertainment, film and television, and social interaction.
In addition, a report released by IDC last month pointed out that global VR game spending in 2021 is still expected to be 740 million U.S. dollars (approximately RMB 4.736 billion), an increase of 46% year-on-year. There is still a lot of room for penetration to increase. The overall game market is about For 18.5 billion U.S. dollars.