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Metaverse drives VR application content may reach US$8.3 billion in 2025: TrendForce
TrendForce released a report saying that with the rapid increase in the topic of Meta Universe, UGC (User Generated Content) has attracted attention, and AR/VR equipment shipments have been added. Accelerated growth will drive the market to create more virtual reality application content.
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Moreover, the report predicts that the global virtual reality application content market will reach 2.16 billion U.S. dollars in 2021, and will reach 8.31 billion U.S. dollars by 2025, with a compound annual growth rate of 40%. The most important application content is still games, entertainment, film and television, and social interaction.